backrooms level 0 entities

backrooms level 0 entities

backrooms level 0 entities

backrooms level 0 entities

. The substance the skin is composed of is in a constant state of toggling from a liquid to Judging by the high quantity of skeletons and loose bone in the area, it is safe to assume this is where Tiny resides most of the time, so approach with extreme caution. The Backrooms was an influence for AppleTV+'s Severance. In the centre of this formation is a wooden door built into the floor of a circular stone platform. Watch headings for an "edit" link when available. Secondly, the substance lightly saturating the carpet cannot be consistently identified; it is not water, nor is it safe to consume. Purposes. Dora 1 - Interir p bakkeniv (2013) was posted by Municipal Archives of Trondheim, and is licensed under CC BY 2.0. The original authors of this entry are u/Bart0nius and u/M654z, who filled information gaps in the original entry. The bluebird beckons you, soothes you. The most prominent threat in Level 0 is the stark lack of available resources. Level 0 - The Lobby: This is the level depicted in the original Backrooms photo, featuring all of the creepypasta's most well-known characteristics moldy carpet, yellow walls, and buzzing fluorescent lights. That, along with the stares of the face-like wallpaper and 1920s era machinery can cause a major loss of sanity, which is why one will need almond water to survive at this level. Asleep in the depths of the ocean and far from our island, the "Kraken" induces a magnetic field around it that pulls anything close to it, creating something in close resemblance to a whirlpool, where nothing can escape from it. Aside from the "Kraken", no other entity has been thoroughly documented, but there are an estimated 200 entities unique to Level 29 that all reside in the ocean of the level. What we know of Level 7 is as follows: Level 7 is largely unexplored but is understood to be composed of two rooms: the entrance room and the room containing the ocean itself, with a high concrete ceiling suspended above the water. The zones of Level 7, categorized by light levels, are listed as such: As the name suggests, the Daylight Zone is the most well-illuminated part of the Level 7 ocean, being slightly less dim than the surface. The door to the entrance room is located on a fixed spot on the concrete ceiling, roughly 4.5 meters above the surface of the water. Entity 6, also known as Dullers, are darkly contrasted humanoid entities featuring long arms, with skin similar in texture and appearance to tar. Seen during deep-sea exploration conducted by various societies, this entity is not only dangerous to the population and ecosystem of the level, but it also poses a threat to the rest of the Backrooms, for it could theoretically no-clip out of the level the same way wanderers could. [10][21] They revolve around the fictional Async Foundation finding and exploring the Backrooms in order to solve "all current and future storage and residential needs",[22] with Informational Video referring to the location as Project KV31. Unlike Level 0, this Level possesses a consistent supply of water and electricity, which As I said before, items vary very much, with some of them being necessary to survive (for example Almond Water), Was a chef before No-Clipping into the Backrooms. [24][25] The plot of this series is not influenced by other works such as the Wikis. Recent speculation suggests that Level 7 may be connected in some way to other ocean levels, as several people have claimed to have travelled by boat to Level 880 by sailing extremely far to the west of the entrance room. vh - -moz-calc(var(--final-header-height-on-desktop. See the 'Basics of the Backrooms' guide for more information. The Safe Place, as the name says, is one of the safest areas of the Backrooms. Remember to check out the Wikitext Guide for useful coding information to make your pages stand out! The original version came from a two-paragraph 4chan comment on a post asking for "unsettling images", where an anonymous user invented a story based on one of the photos. Notable members include Amelia Earhart, Dorothy Arnold, John Jacob Astor IV, and Capt. Another anonymous user commented on the photo with the first story about the Backrooms, claiming that one enters the Backrooms when they "noclip out of reality in the wrong areas", which is a video game-related term originating from Doom for when a player passes through a physical boundary that would otherwise block their way. A person has claimed to have While the entirety of Level 25 is yet to be fully explored, similar to almost all documented levels, Level 25's rough length and width have been estimated to be some 8.5 miles from north to south, and about 9.2 miles wide from east to west. Level 7 is the 8th level of the Backrooms. Noclipping out of certain levels may transport one to, A variety of factors will eventually cause the hallways to fade into, Noclipping through a wall will transport one to, Rarely, wandering far enough in any direction may lead one to the, One may occasionally find doorways constructed out of glass. See pages that link to and include this page. Level 27 appears to be an infinite labyrinth of wooden hallways, varying in style and design as you wander the level. Keeps communications and friendly relations with. [6], In January 2022, a short horror film titled The Backrooms (Found Footage) was uploaded to the YouTube channel of then 16-year-old director Kane Parsons (Kane Pixels on YouTube). On the inside, tall and robust arrays of mountains protect those living within the island and also act as a fresh source of Almond Water, which flows off the mountainside and forms long and wide rivers. Levels|Sub-Layers|Enigmatic Levels|Entities|Enigmatic Entities|Objects|Phenomena|Tales|POI's|Groups|Canons|Joke Entries|Themes. It poses a significant obstacle to the exploration of Level 8 and further. For the oceans which surround our nations, we call them "The outer areas of Level 29." Currently there are around 25,000 inhabitants of Level 29, divided into approximately 250 different societies/nations. A brightened photo of Level 7's entrance room. As Level 0 is likely the first Level you will encounter in the Backrooms, accessing it from The Frontrooms is the same as entering the Backrooms for the first time. It's not the best game you've seen but I'd greatly appreciate a feedback / suggestions after you play it. I am waiting until I get a good modeler before working on entities. Level 0 is the 1st Level of the Backrooms, and the first Level many encounter.. There have been reports of incredibly large fish-like skeletons in the Midnight Zone, but the skeletal structures of these creatures have been described by observers as "incomprehensible.". Linear space in Level 0 is altered drastically; it is possible to walk in a straight line, return to the starting point, and end up in a completely different set of rooms than the ones previously passed through. Any wanderer no-clipping into Level 28 with fall at the foot of the keep, and immediately notice that the sky is a deep indigo blue. "Number", as the name suggests, refers to the numerical notation of an entity. Something does not work as expected? They have long bony limbs, sharp claws, have eyes that are fully white, lacking irises or pupils and walk on all-fours like a dog, hence their name. They are classified into four categories: their number, name, hazard, and habitat. Similar to its previous form, all rooms in Level 0 appear uniform and share superficial features such as yellowed wallpaper, damp carpet, and inconsistently placed fluorescent lighting. Some walls have electrical outlets, have mold growing on them, or have security cameras. Although most would say the Backrooms are infinite, those that know of this level would disagree. Wikidot.com Terms of Service - what you can, what you should not etc. Housing the majority of the population of our island, these small towns of which buildings are made mainly out of wood provide not only a shelter for our people but also provide us with a foundation and a ground layer for future development of this civilization. They are a group of people who have been trapped in the Backrooms from about 1300 and 1940. Level 9223372036854775807, also known as "An Endless Ending", is the (signed) 64-bit integer limit on a computer. For the areas of our island that are not protected by our mountains, we call them "The outer circle of Level 29." Fragments of synthetic fibre in the Midnight Zone and Abyss suggest that the ocean floor is carpeted. Sometimes it looks like a cabin, and other times there are floors made of carpet. Smilers are hostile entities, recognizable by their signature reflective eyes and gleaming teeth. The level itself seems to have been constructed in the 1930s, with furniture dating back to 1920. Level 0 - The Lobby: This is the level depicted in the original Backrooms photo, featuring all of the creepypasta's most well-known characteristics moldy carpet, yellow walls, and buzzing fluorescent lights. The second area, known simply as "The Boiler" is a series of large cobwebbed hallways with high ceilings and stained plaster or concrete walls. This, together with the vast dangers of the ocean itself and the entities residing within it, poses a significant hazard to those venturing into the deep sea. The nature of each entity type varies greatly, though most stray far from the familiar creatures we know in the Frontrooms.Understanding the behavior and nature of entities you encounter Level 1 - Normal - With Lights Off. Purposes. Breaking one of the lights results in a small chance a tunnel will appear, transporting you to Level -12. Sea resources are not explored due to the dangers present in the ocean, but it is believed that there is a great abundance of fish and other waterborne fauna and flora. The shores of Level 29 which define the limits between our lands and the beyond. However, no two rooms within _cc level mystery nostalgia sd-class-0 sd-class-? See pages that link to and include this page. It is also far more expansive, possessing staircases, elevators, isolated rooms, and hallways. Luckily, it can be found from leaks in the ceiling on this level. Most nations/societies do not have a formal name and are referred to as "Wanderer Nations." Entrance: Going down to the sewers in Level 11 may lead here. Entrance: Cover yourself in wheat in level 10. The main hub of this area is the Beverly Room, often referred to as "The Eternal Ballroom". There are rumours of a possible entrance through a puddle on the floor of Level 8. Rewritten by etoisle. Others have adopted many concepts of famous ideologies, shaping them to their own needs and requirements, and creating a thriving new form of government. Levels|Sub-Layers|Enigmatic Levels|Entities|Enigmatic Entities|Objects|Phenomena|Tales|POI's|Groups|Canons|Joke Entries|Themes. The gargantuan room has two doors on the west wall and two doors on the east wall, each leads to a different area of either the hotel or the boiler. Level 1 is a large, sprawling warehouse that features concrete floors and walls, exposed rebar, and a low-hanging fog with no discernable source. If you want to discuss contents of this page - this is the easiest way to do it. Level is a very dangerous and unpredictable enigmatic level within the Backrooms. Creative Commons Attribution-ShareAlike 3.0 License, About half of the group's Teams live here, mainly housing explorers and supply outposts shared with the, The base is close to one of the entrances of. Several skeletons of large, unearthly fish have also been spotted, many of which are covered in bite or scratch marks. The Backrooms originated from a thread posted on the /x/ board of 4chan on 12 May 2019, where an anonymous user asked for others to "post disquieting images that just feel 'off'." As I said before, items vary very much, with some of them being necessary to survive (for example Almond Water), While the entirety of Level 25 is yet to be fully explored, similar to almost all documented levels, Level 25's rough length and width have been estimated to be some 8.5 miles from north to south, and about 9.2 miles wide from east to west. The carpet is damp and moist, and the ceiling is decorated with office lights. If you want to discuss contents of this page - this is the easiest way to do it. Edward Smith. The crates should be approached with caution due to their contents, but are a valuable resource. These threats can range from a minimal number of entities to the layout of a level being slightly difficult to survive in. [10] Dazed called the Backrooms an example of "internet folklore". Resources are extremely abundant in these caves, specifically iron and copper, which appear in giant ore veins. rgba(var(--swatch-tertiary-color. ) Notify administrators if there is objectionable content in this page. The entrance room appears to be built sideways into the ceiling of Level 7, with the door opening up directly above the water from a top-down perspective.1 Anything directly in front of the open doorway will have its gravity forcibly adjusted to that of the ocean, leading several unfortunate wanderers to plummet through the doorway into the waters below.. Wanderers seen venturing through the vast mountain ranges of Level 29, which make up most of the landmass of the island itself. Click here to edit contents of this page. Level 0 is the 1st Level of the Backrooms and is most likely the first level you will encounter here.. The fog often coalesces into condensation, forming puddles on the floor in inconsistent areas. [27], The Backrooms has also been the basis for a horror game of the same name, released in 2019 by indie game studio Pie on a Plate Productions. The M.E.G. They are classified into four categories: their number, name, hazard, and habitat. Acting as the main hub between our different settlements and ideologies, it should be treated as a gathering station, and not a capital, for each different society has its own "capital city.". /* Thumb */ Level 28, known for its only distinguishing landmark, Stormstone Keep, is a level that closely resembles The Frontrooms with a few major differences. Level is a plane terminal that seems to stretch on forever. They are willing to trade goods with passersby but are reluctant to trade with other major colonies. Finding holes in the wall will lead you to Level 19. Unfortunately, the only way to exit the level is also by traversing through this vast ocean, which was proven by wanderers in the past before the waters became a danger to us1. It is presented as a 1996 recording of a young cameraman who accidentally enters the location, running from entities and entering other levels. Devoid of any restrictions, any society is free to decide what to do with their goods, and no other should get in their way. Check out how this page has evolved in the past. Some stores are closed off by a gate that currently has no known way to open. It is one of the most mysterious locations currently known in the Backrooms. -webkit-calc(var(--sidebar-width-on-desktop. The main hub of this area is the Beverly Room, often referred to Living Statues reside in this part of Level 5, so if you see one while exploring an area of the Boiler, then make sure to get out of there as soon as possible and keep eye contact as you run. People have claimed it has camouflage abilities, and they say its glowing eyes staring at them from the wallpaper occasionally. Passive Entities are way more aggressive and angry in this level. Sighting of these entities are among the most common in the Backrooms. Inhabitants are rumoured to have devoted themselves to worshipping, Numbers of inhabitants: Unknown, but said to be somewhere between 4 and 9 people. To enter Level 29, one must traverse far beyond Level 7's ocean. [30] Author Sigma Klim of Guru Gamer felt the game is something unique amidst what he called the "clich and overused motifs" of most horror content, comparing it to 2004's Yume Nikki,[31] while PCMag listed it as a "honorable mention" among a ranking of the "best free Steam games" due to its "unnerving" and "maddening" atmosphere "despite being an incredibly short title. Levels|Sub-Layers|Enigmatic Levels|Entities|Enigmatic Entities|Objects|Phenomena|Tales|POI's|Groups|Canons|Joke Entries|Themes. They are some of the more common hostile entities found in many levels of the Backrooms but are less common in There are alot of supplies on this level. Anything ahead of the boundaries of our island is deemed a dead zone, for it is both unsafe, risky, and lethal to venture through. Across the room from the staircase to Level 6 is the doorway to the ocean. The level displays strange qualities which other areas of the Backrooms do not seem to show. In addition, crude paintings and drawings with no apparent origin or meaning appear on the walls and floors. Notify administrators if there is objectionable content in this page. View and manage file attachments for this page. The majority of people in this colony were trapped in the Backrooms after the 1906 San Francisco Earthquake and the 1912 sinking of the Titanic. Budget Backrooms it's an open-source, horror-like game. Point of the game? Both entities appear to be matched only by one another in terms of speed, strength, and detection and are to be avoided by all means necessary. However, due to more pressing dangers, explorers willing to travel this far or further down are advised to leave as quickly as possible. General Wikidot.com documentation and help section. Of these 25,000 inhabitants, at least 17,000 are non-human. A note on Level 0.7 Doors. It has been described as having a humanoid body with the head of a cephalopod, with tentacles around its mouth. Watch headings for an "edit" link when available. Level is a very dangerous and unpredictable enigmatic level within the Backrooms. They are suspicious of anyone from later or earlier periods and keep to themselves. Unique flowers and trees make up most of this vivid and colourful flora, which dominates some of the inner landscape of the island and paints some of the hilled terrains in colourful shades of numerous colours, sometimes, creating rainbows. They appear dark grey and humanoid, but they lack several prominent features, such as a face or ears. Despite appearing like a typical door, these doors may lead to large rooms that can be mildly furnished, fully furnished, etc. One canon is that there are three distinct levels. As mentioned, even though the hub was initially created with the idea of uniting all the trade and commerce on the island, some of the infrastructure present in the settlement comes in form of giant office-like buildings which act as a diplomatic station and headquarters for many of our societies. Unlike Level 0, this level possesses a consistent supply of water and How do I enter? Original Backrooms concept + image from the well-known. The rewrite was done by Bart0nius. You'll feel safe here. The M.E.G. There, the first photo depicting the Backrooms was uploaded, presenting a slightly tilted image of a yellow-colored hallway. rgb(var(--swatch-menubg-color, url("https://scp-wiki.wdfiles.com/local--files/component%, -webkit-calc(var(--final-header-height-on-desktop, -, -moz-calc(var(--final-header-height-on-desktop, -, calc(var(--final-header-height-on-desktop, -. ) The island itself is delimited by rough cliffs and sharp, steep slopes of rock and metal, which act as a natural barrier against outside dangers. Many other Levels can take you back to Level 0. Level 0 - Normal - Decrepit - Redrooms - Dotted Rooms - Red Dotted Rooms. General Wikidot.com documentation and help section. The light fixtures within Level 1 are prone to flicker and fail at inconsistent intervals; when this occurs, supplies are liable to vanish inexplicably and hostile entities may appear unexpectedly. Unless otherwise stated, the content of this page is licensed under. However, not all societies accept Hyperia as the main hub of the island and instead prefer to use their infrastructure and towns for the same purposes. You can also break through the floor to go to Level 27. Check out how this page has evolved in the past. . [6] When a woman named Claire Scheulin found an abandoned mall below her Airbnb, Internet commentators compared her photos of the place to the original Backrooms image. Aside from these common features, no two rooms within the level are identical. This exit is unproven but is being looked into as a possibly safer exit to the level. Escape the current level and, avoid the "Entities" (there are only 2 when I'm writing this) Controls: WASD - Move around E - Interact ESC / P - Pause Menu F - Flashlight Photo N1 by eberhard grossgasteiger from Pexels. Furthermore, the island is home to a unique type of tree.

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